![]() ![]() It was never a system hog to begin with on computers, but given the Switch’s track record with not so fantastic conversions throughout its run, I wouldn’t have been surprised to see some faults in this port, so I’m very glad to report it’s got crisp visuals and sound on both Switch modes. Whichever mode you decide to play this game in, be it portable or docked, Pillars of Eternity performs admirably. As someone who played a bit of the original version of Pillars on PC, I was more than happy to start my adventure over on the Switch, and I’m having a real blast with it, even though it still very much feels like a PC game any way I look at it, be it the controls or interface. Obsidian eventually ported Pillars of Eternity to the current gen consoles, and to all intents and purposes, that version turned out really well, so it’s not at all surprising that the Switch is following suit and is finally also getting its own port, with the sequel not far behind. It eventually got a direct sequel, Pillars of Eternity 2: Deadfire which included a host of improvements and was one of the very rare games where your save game carried over from the previous entry. Obsidian’s love and previous experience with isometric role-playing classics like Baldur’s Gate and Planescape: Torment proved to be very much still in vogue for today’s tastes, with Pillars basically being a modern take on that design style, but spun out of a completely new fiction and world. ![]() After one of the most successful Kickstarters in history back in 2012, Pillars of Eternity went on to be released a couple of years to a very favorable reception by the RPG community and videogame fans alike.
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